Gamers, Don’t Just Sit There (from Evansville Courier and Press 1/14/08)
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I have to admit I can be an “uncool” parent at times, at least in my 8-year-old son’s eyes. You see, we have always been an anti-video game family. When all the neighborhood kids were getting their PlayStations and Game Cubes, I was buying our son a baseball glove, tennis racket and Rollerblades.
Instead of spending $50 on the latest game for these zombie-creating machines, I was spending that cash on swim and drum lessons. I just couldn’t see encouraging my child to sit and not move for hours on end.
All of this changed on Christmas. We purchased our first family video game. Hold on a second — don’t get smug thinking I’ve given in to one of society’s unhealthy habits. Let me tell you what kind of video game. We purchased a Wii (pronounced “we”).
Heard of it? If you haven’t, it could be the one thing that gets your kiddos (and you, too) movin’ like never before.
The Nintendo Wii is the video game I have been longing for. No more kids parked in front of TVs for hours on end. With the Wii you have to stand, move, punch, jump and do all sorts of goofy moves in order to beat your opponents.
Can I just tell you how sore I was the day after playing boxing and tennis for the first time? All from a video game!
The Wii is an interactive video game that could be a key player in fighting our nation’s childhood obesity epidemic. Of course, it’s no substitute for good old exercise, but I have to admit that the Wii games are a pretty fun way for adults and children to burn a few extra calories.
The New York Times reports that in a recent British study of six boys and five girls ages 13 to 15, all team athletes who played video games at least two hours a week benefited greatly when moving from a stationary game such as Xbox to the more active Wii.
The study used monitoring devices that measured the children’s energy expenditure at rest and as they did 15-minute sessions with “Project Gotham Racing 3,” a sedentary Xbox game, and the active Wii versions of bowling, tennis and boxing.
At rest, the children burned an average of about 72 calories per hour. Playing the Xbox game increased the average to 107. Wii tennis consumed 179 calories per hour, and Wii boxing 174 — both significant increases over the sedentary Xbox game. But keep in mind that an actual game of doubles tennis in the real world burns about 318 calories per hour, and punching a boxing bag burns 382.
These new virtual exercise machines could be a solution for parents and schools concerned about the inactivity and rising weight of their children and teens. An added benefit: Our family discovered that playing and laughing together was something we just weren’t doing enough of.
I never thought I would be encouraging my friends, family and clients to go out and get a video game, but in this case it could be a way to get a sedentary child moving and to insert a bit of healthy family fun time into our busy lives.
In my book there is no substitute for real exercise and sports, since both improve health and encourage social interaction. But you may consider getting rid of most of your PlayStation and Xbox games, and get yourself a Wii. The technology is only going to get better, and as the companies catch on to the parents’ desire for more interactive games, I think these babies are going to get healthier and healthier. Just you wait and see. Wii love it!